![]() ![]() Due to the infancy of fighting games, a lot of the conventions we’ve come to expect are absent. At its core King of the Monstersis a fighting game before the immense popularity of the genre. That leaves 4: the Godzilla inspired monster, a giant made of rock, a more or less “human” based on Ultraman, and the gargantuan anthropomorphic beetle. Missing from the Genesis version (as well as the SNES port I believe) are 2 of the 6 characters, one being a King Kong-style creature and the other some sort of toxic waste mutant. The biggest flaw lies with the imprecision of the controls, accented by secondary and tertiary objectives whose purpose is unclear. ![]() However fun this game looked on TV was misleading. (The AES, mentioned above, uses large, library book sized cartridges which are identical to what was loaded into their arcade machines.) King of the Monsters was evidently popular enough to carry over into the more well-known systems of the day, and thus we begin the review proper. SNK was dedicated to releasing arcade-perfect ports during a time when home systems couldn’t handle such large games and thus little of the population knows of them. SNK was a prominent arcade game developer, and during this period the company ported most of their games to their home console, the Neo Geo Advanced Entertainment System. As it turns out, SNK was the developer responsible for most of these games. Does anyone remember King of the Monstersfrom “Nick Arcade” back in the early 1990’s? If you do, you may have noticed that most of games available to play for the “Video Game Challenge” segments were generally unknown at the time, at least when it came to the age group who watched the show, who usually had some combination of an NES, Super NES, and/or Genesis. ![]()
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