![]() "Destruction AllStars is by nature a competitive game, but it’s certainly easier to enjoy if you strip out that aspect and just focus on having fun." You also don’t get into satisfying back and forth scraps with your fellow drivers very often – you’re just running around like a headless chicken on a busy motorway, lunging towards nothing and worrying about your contribution to the scoreboard. Your actions don’t feel very fluid and they suffer from long cooldowns. Leaping and bounding over cars sure looks cool in the close-up slow-motion footage on the main menu, but this is far from the in-situ reality. And exiting your car to traverse the map on foot should be Destruction AllStars’ ace in the hole, but I’m not convinced it adds much to the actual gameplay. When several cars get stuck into each other, everyone starts awkwardly reversing out or leaving their banged-up motor for a shiny new model. The chaos feels surprisingly organized, too. But then when you do get into a nasty pile-up, the adrenaline tapers out in seconds as everything grinds to a strange halt. You spend a lot of time trying to position yourself up throughout matches, spinning around and feeling disoriented. You’re always pulling hard on the sticks to line up a spectacular wreck, and when you miss (and be prepared to miss quite a lot) it's often agonizing. When jumping doesn't feel second-nature like it does in Super Mario Bros., then there's a bit of a problem.The driving feels satisfyingly weighty in Destruction AllStars. ![]() In Destruction AllStars, I had to stop, press the jump button, then move the stick forward while in the air so that the character could position itself properly. Whenever Sly would need to jump on a small ledge or tightrope, the game would magnetically cling to it so that the player could land even if the jump wasn't perfect. Destruction AllStars lacks maybe a certain floatiness and magnetic attachment that's found in like the Sly Cooper series, for example. I often found myself jumping at ledges multiple times to try and grab and take hold. Jumping and running around can feel floaty and imprecise. I'm sure it will take some getting used to, but there's clearly a lack of tightness in controls that's expected of a competitive title such as this. ![]() Often, when I'd try to side-swipe an opponent by flicking the right stick, the car would almost swerve around them. The physics around ramming other vehicles also feels off. ![]() Cars feel stiff and lack the rear-wheel drive drift nature you'd might expect from an arcade game such as this. There isn't the same precise control you may find in a game like Rocket League. Unfortunately, the driving itself is shallow in Destruction AllStars. In this sense, the game is half platformer and half arcade driver. Of course, running around an arena with cars zipping by is not safe, and there's a thrill in jumping over cars and trying to survive. Often, players will be forced to eject from their vehicles and grab another one. Your car, too, can incur damage, and that's where the twist with Destruction AllStars comes in. You drive toward other cars in an arena and you use the right stick to slam them. As for gameplay, Destruction AllStars is rather simple. ![]()
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